However, the organization that almost changed the face of Counter-Strike by forming a team of superstars has a lot of explaining to do. We can’t begrudge NEO for cashing in on the golden ticket that appeared seemingly out of nowhere. His first match – played against his former team for added irony – also didn’t inspire confidence, posting by far the worst stats on the server in an embarrassing defeat to the Polish side. On the surface, there’s also little to suggest that NEO is the right fit for FaZe: he is on the wrong side of thirty, coming back after a long hiatus, never had any experience with an international lineup (barring his short stint as a stand-in with Heroic) and his individual performances also haven’t impressed against lower-level opposition once Virtus.pro went down the toilet. Consider GeT_RiGhT or allu: the humility they’ve displayed doesn’t seem to be a part of Happy’s or Snax’s repertoire. The players that managed to make it back after a fall are few and far between, but they always had to accept and adapt to a lesser role if they wanted to stay relevant. Why are they doing this and how do they keep finding new orgs time after time? It’s a sign that there’s one aspect of team-building we still haven’t adapted from more traditional sports: ruthlessness. It’s tough to make up lost ground in a scene as competitive as this, and whatever led to the initial drop in form becomes all the more difficult to fix as time goes on.Īnd yet, the veterans of the scene keep clinging to their roles as a player, forgoing lucrative analyst or coaching positions for yet another failure in the lower tiers of the game. Experience, strong mentality, having seen and done it all – ethereal elements meant to make up for slowing reflexes, struggles to adapt, motivation issues. Former greats of Counter-Strike are known quantities to us, armed with the sort of intangibles commentators seem to love. Unfortunately, what we hope to be the end of the second act of the plot is often just the tragic epilogue. It’s the last part of the three-act story, the protagonist triumphantly returning from the darkest depths of despair. Redemption arcs have an inherent appeal to them.
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